![]() ![]() ![]() This will mean all audio is embedded in the AAF file. ![]() Uncheck the option to "Reference WAV files in place" (this is the default setting).There are a few ways of getting past this error message: For example a mov/r3d file, or a multi-channel WAV file if X2Pro is set to not “Reference multi-channel WAV files”. Your project contains audio that X2Pro is not able to reference.X2Pro is set to “Generate an error and don’t create AAF file” when encountering media that can’t be referenced.X2Pro is set to “Reference WAV files in place”.The error message “not a WAV file or too many audio channels” means that This setting can be changed in the preferences, so that X2Pro will not create the AAF and will instead show an error message explaining what clips couldn’t be referenced. When X2Pro encounters media that can’t be referenced, the default behaviour is for X2Pro to embed the audio in the AAF. Obviously if the media is not available on the machine that opens the AAF, it will not be possible to relink.īecause of limitations in various DAWs (including Pro Tools), X2Pro will not reference any non-WAV audio (and by default will not reference multi-channel WAV files either). This can result in a smaller AAF file, and may be necessary for some DAWs, but the clips must be relinked when the AAF is opened. X2Pro can be set to reference WAV audio instead of embedding it the AAF. Pro Tools will be able to access all the audio because X2Pro will have converted it all to single-channel PCM.When the file is opened in Pro Tools, all the audio will be automatically extracted from the AAF and the user will not need to do any relinking.sent to a different location for audio finishing). This single file can easily be moved between machines (e.g. You will have a single file containing everything you need to work with the audio in Pro Tools.The advantages of using this method are numerous, for example: By default X2Pro will extract the audio from your media files and embed it all in your AAF. ![]()
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